7/4/2023 0 Comments Bzflag offline modeI'm 1000% sure that if minecraft added some sort of symmetry + polygon + joint/bone/connection-point tooling, you'd see an explosion of polygon assets available within the community. Minimally: the potential "editors" are already familiar with 90% of controls, viewpoints, and can see the asset "in-game" already (and they're probably already "in the game / editor" already, no context-switching to blender or autocad or something). Post something somewhere to someone: "Hey, I have some fresh voxels for someone to do something with!" => scrape-world.php => asset.vxl => etc.īasically, games with a built-in level-editor tend to be easier to contribute to. Clicky-clicky-pokey-pokey to place/remove colored blocks. Imagine, if you would: build a 64圆4 "flat" foundation of stone. There's a benefit to direct manipulation of pixels/voxels within the game. Minecraft-style water + lava = obsidian, more Noita-inspired gases rising). Once this is in place, it can be straightforwardly extended with more fluid interactions (e.g. This is similar to what Noita does with keeping track of recently-updated terrain rectangles. A possible optimization would be to detect such blocks, remove them from the main terrain grid, put them in a separate entity-with-terrain-collider (the same kind we use for airships), and only iterate the (sparsely populated) AABB of fluids-that-have-recently-moved. a water block with an adjacent-and-below air block swaps places with that air block), though naively doing this would be expensive (iterating over all loaded terrain chunks every tick). A simple way to fix this would be to have an ECS system that uses CA-style rules (e.g. if water blocks are manually placed on top of a hill, they won't flow downhill, fortunately this is rare due to worldgen). Mission size - both in single-player as well as online combat - is enormous: dozens of players flying planes, with tanks and warships fighting simultaneously, to give you an idea.I do think adding a Noita-style cellular automaton would be fairly straightforward.Ĭurrently Veloren has water and lava, but neither will flow (e.g. War Thunder is a spectacular MMO war game. It uses real plane and tank models from WWII to bring you the most immersive experience possible. Visually, War Thunder is really impressive. You can play from a third-person perspective, or go for first-person, and check out some detailed cockpit designs. War Thunder's strong point is in aerial combat, but we should point out that you can also take control of tanks and warships. The game also has a mission editor to spice up single-player mode. You can join missions connected by a dynamic campaign, both in single player as well as cooperative mode. Now, although there are plenty of PvP (player versus player) battles in the game, War Thunder also includes a great PvE (player versus environment) component. You can form squadrons using aerial or ground units, and, basically, do your best to annihilate your enemies using anything you can find. Join impressive multiplayer battles and face off against players from around the world. War Thunder is a massive multiplayer war game where you will take control of planes, trains, and tanks in spectacular online battles set during World War II.
0 Comments
Leave a Reply. |